The Health Benefits of Video Games

Online gaming has genuine health benefits.

  1. Pain Relief
    Games relax and help sufferers of depression or other mental disorders cope with pain. They also help chronic pain sufferers by distracting and raising their pain threshold.
  2. Weight loss
    Video games have recently become interactive where instructions have to be obeyed by the gamer. This unthinking obedience engages the player in positive activities to make the player physically sweat, increase their heart rate and engage in other healthful activities.
  3. Increased Self-Esteem
    The improved physical circumstance resulting from gaming is coupled with an increase in self-esteem, e.g., losing excess weight. Some people have survived neurological and emotional troubles by gaming.
  4. Fitness
    Despite the weird terms like exergaming and exertainment, games have made it practical to become fit and healthy without having to go outside. Perfect if you live in inclement climates.
  5. Improved Social Skills
    In 2008 a Swedish researcher carried out a social experiment using a game with a group of under-motivated 15-year old, poorest performing students for a whole year. The study noted that the students who were often loners or belonged to very small social groups got to know one another better, improved grades markedly and showed an even larger increase in communication skills.
  6. Improved Dexterity
    Playing games allows the opportunity to improve dexterity among surgeons which means less mistakes in the operating room. A study done discovered that video games improved dexterity among surgeons—they worked 27 percent faster and made 37 percent less errors than non-gamers.
  7. Stress Relief
    Games produce that feeling of satisfaction needed to cast away the stress of modern life.
    To survive bad days a yearning to topple galactic tyrants, slay dragons as large as mountains and obliterate enemy combatants with missile launchers even in virtual reality is de-stressing.
  8. Improved Eyesight
    Online games can improve the sight of people who have a lazy eye or have trouble driving at night. It is said that video games can increase contrast sensitivity.
  9. Learning
    Games provide new knowledge like learning about renaissance Italy, getting to know the national flags of the major foot balling nations from the team select screen in FIFA, what type of cars were driven in the 40’s.
  10. Faster response times
    A lifetime of twitch gaming teaches a person to respond more quickly in real life.
    A study in the journal Current Directions in Psychological Science showed that players of video games regularly scored higher in reaction times when tested.

Bookworm

Bookworm is one of the best word-puzzle games in the world. It is comprised of columns (7) and rows (3 with 8 letters and 4 with 7) of random letter tiles. To score, form words by linking the letter tiles going in any direction (left, right, up or down). The player gets a larger bonus for longer words that are formed. Letters in the grid can be scrambled to make it easier for the player but at a cost. Created words are recorded by clicking “submit”. Burning letters should not be allowed to reach bottom as they spell catastrophe.

The game has several features:
➢ Bonus words emerge at the start of the second level, under the bookworm icon. When the bonus word is completed the player gets a large score. A new and more difficult bonus word will always materialize for the player to complete.

➢ Reward tiles are green and gold tiles that show up arbitrarily. Using the green tiles increases the player’s score. Gold tiles can also be earned by creating words containing 5 letters or more. The scores of gold tiles are bigger than the green ones. Mixing 2 or more reward tiles in a word makes for higher word scores. Other reward tiles are the diamond and sapphire.

➢ Scoring or points earned is based on the level of the game, length of each word, scarcity of the letters in the word, use of reward tiles in the word

➢ Burning tiles also appear aimlessly during the game. The player must speedily use them to form a word to prevent them from reaching the bottom of the grid.

The game end when one burning letter gets to the bottom!

➢ Hall of Fame is a record of the player’s highest scores. It also shows words of exceptional length and value but shows scores only of users of a particular computer. The internet high scores can be known simply by going online.

➢ Action mode version is for those who prefer a fast-paced game. Here the player has to prevent the rapidly falling burning tiles to reach the bottom by forming them into words as fast as they drop.

Bangai-O HD: Missile Fury

Shmups are anchored on a coin-op business model that hinges greatly on player collapse hence they are difficult to complete. Treasure’s games place the same importance on pleasure and hardcore psychological retribution based on this crucial belief. However, the company’s Bangai-O series cannot be classified as such because it is vicious, insane and the flames of its bullet hell are uninhibited.

Now comes the new XBLA’s Bangai-O HD: Missile Fury, without a plot and is full of pure, untainted shooter insanity.

In a typical shmup set-up, staying alive in Missile Fury is doubtful. The good thing is, it can stop incoming bullets, rush and deal with attack in a span. The latter is important for staying power– most stages are absurdly and extremely packed with enemy assault that could disorient the player. When used, the counter attack discharges many projectiles yet exposes the player while a multiplier builds. Whatever is nearest is emptied by counters which a skilled player can use to dash away and plan the next attack. However, this is not easy to accomplish.

Like Mario Party or Super Smash Bros, the game’s thoughtless sense of humor is prominent. There are many “kill everything on-screen” commands and interesting winning conditions are incorporated in the design. In one phase the player has to run to the bottom to blow up something in an underground compartment; otherwise the player will get trapped below and cannot kill the large number of enemies above. To clear a room the player utilizes only the boost or counters. Reaching the “end” of any challenge does not complete the stage.

Treasure is at its pinnacle when it is deranged, bending shooter rules entertainingly. One of the favorites is when enemies can only be defeated by bouncing giant soccer balls into them. In another instance, a small, maze-like track wrapped in fierce but hidden enemies has to be steered. (Think board game classic Operation.)

Also, a deceitful sense of security permeates, giving the feeling that something more bizarre is prowling to intercept anytime. Shmups are hardcore enough, but with Bangai-O HD: Missile Fury the player’s death is an option and the player can perish.

There can be more deaths so the player has to be over cautious.

Dungeons and Dragons: Daggerdale

The long-running tabletop RPG franchise was drastically improved in Dungeons & Dragons: 4th Edition. The game’s scary parts have become corporal, its system easier for neophytes, and each section perfectly balanced– qualities that cannot be matched by other developers. The game is very convenient and flexible.

Bedlam Games and Atari failed in their mission to offer “Dungeons & Dragons: Daggerdale as an accessible version of Dungeons & Dragons: 4th Edition to life,”—it is a lackluster, appalling hack-and-slash RPG.

The game is an extended six-hour battle. Its objective is to end the oppressive Rezlus’s rule by raiding his tower using one of four pre-rolled heroes: Human Fighter, Elven Rogue, Dwarven Cleric or Halfling Wizard. This justice hunt covers four different sections, interspersed with 15-minute each primary and secondary quests.

Each class possesses at least six special attacks which can be opened and reinforced as the character levels up. These capabilities can be mapped to face buttons and once higher ranks are bought, they are charged by holding and releasing said buttons.

Although the warfare in Daggerdale’s first and largest chapter is enjoyable, it loses its precision pacing midway. Most enemy encounters– especially boss fights – turn into sluggish destruction wars even if the character rises phenomenally with the best arms that the game’s deep loot offers.

Daggerdale ends as an utter tragedy yet it starts as hack-and-slash. This inferior quality points to a debugging deficiency. As characters, players and enemies frequently walk through the surrounding, entire groups of enemies disappear from the screen mid-fight. Sometimes, after dying, loading a new chapter or joining a multiplayer game, the character loses all its equipment and its abilities.

During Daggerdale’s online multiplayer mode, there is one unforgivable bug. Non-host players are occasionally kicked to a loading screen while the game goes on around their paralyzed hero. This snafu crops up during large scale fights, almost ensuring the character’s death once the game catches up.

The failure to load Daggerdale’s substantial and well-designed environments ruins the encounters. Dungeons & Dragons: Daggerdale is just about hitting monsters until treasure falls out of them.

Street Fighter III: Third Strike Online Edition (E3 2011)

In 1999 Third Strike was a craze in Japanese arcades but many new games have been created since then. Is it still near perfect twelve years later?  Third Strike is a classic, a scientific work

of genius. It has won over dozens of fighters. Its revolutionary ideas and procedures, namely the Parry system and EX Moves, became the foundation for many games in the genre up to the present. As an example, Mortal Kombat uses a super meter system similar to Street Fighter 4, an improvement on Third Strike‘s “Super Art” mechanics.

Due to changing times, the arcades for which the game was designed have been replaced by online games. Third Strike‘s online implementation leads the way of other fighters. In every scheme, evading is faultless without detectable delay. However, fights freeze briefly at times due to connection issues. Neither frame rate drops nor “faltering” effects occur, which plague other online fighters. The game’s mechanical reliability is whole throughout each competition.

The online multiplayer modes Ranked, Player and Tournament are designed with dangerous, spirited play in mind. Player matches can be programmed to say, best two out of three rounds or possibly best four out of seven matches, each match composed of four out of seven rounds. Particular characters can be barred from the lobby. The only weakness of the Player match implementation is its inability to save replays if more than two players are in a room.

Tournament mode has the same personalized fight options as in Player matches without character bans. Four to eight players are arbitrarily grouped in twos and split into brackets. Winners press forward, losers are free to leave or stay to observe the combats.

Unfortunately, Tournament mode’s matches happen successively, rather than simultaneously. The player in the fourth bracket can fight only after the first three fights are done. This is time consuming as players would rather fight than watch others fight. On the other hand, the single player experience has ample bells and whistles to keep series veterans amused, while showing new contenders the oh-so-technical ropes.

Capcom should be praised for designing an unbelievable full-featured matchmaking system despite the minor defects.

 

Sudoku – Online and Downloadable Games

Sudoku Puzzles are wordless crossword puzzles that can be considered brain teasers.  These types of puzzles require lateral thinking to solve and are incredibly popular around the world.

Sudoku puzzles are logic-based placement puzzles and the object is to enter a numerical digit from 1 through 9 in each cell that is found on a 9 x 9 grid.  Several digits (often referred to as ‘givens’) are often given in some cells. To successfully solve a Sudoku puzzle – every row, column, and region must contain only one instance of each numeral from 1 through 9.

Number puzzles similar to Sudoku Puzzles have been in existence and published in newspapers for over a century. Le Siecle, a daily newspaper based in France, featured a 9×9 grid with 3×3 sub-squares as early as 1892 however, this puzzle only used double-digit numbers instead of the current 1-9.  La France (another French newspaper), created a puzzle in 1895 that utilized the numbers 1-9 without using 3×3 sub-squares.

Modern Sudoku Puzzles are thought to be created by Howard Garns, a 74-year-old retired architect and freelance puzzle constructor.   Garns’ design was first published in 1979 in New York in the Dell Pencil Puzzles and Word Games magazine. The publishing company, Nikoli, then published Sudoku Puzzles in Japan in April 1984, where the name ‘Sudoku’ was provided by Nikoli President, Maki Kaji.  The trademark for Sudoku is held by Nikoli and other Japanese publications have to use another name.

It is thought that Garns’ creation was inspired by the Latin square invention of Leonhard Euler, with a few modifications, basically, with the addition of a regional restriction and the presentation of the game as a puzzle, providing a partially-complete grid and requiring the solver to fill in the empty cells.

In 1989, Sudoku Puzzles entered the video games arena when it was introduced by Loadstar/Softdisk Publishing as DigitHunt on the Commodore 64.  Since then a number of other computerized versions of the Sudoku Puzzles have been developed.  Yoshimitsu Kanai made several computerized puzzle generator of the game under the name Single Number for the Apple Macintosh in 1995 both in English and in Japanese language; for the Palm (PDA) in 1996; and for Mac OS X in 2005.

Sudoku is produced as written puzzles, electronically on gaming platforms like the XBox and in downloadable and online game formats.

Foreign Dreams

When nightmares begin to torment her friend Victor, a young woman decides to help him. Gradually she realizes that Victor is haunted by memories of terrible events he experienced in his childhood. In order to save him from his past she is ready to enter into a world of horrible and dangerous dreams. Help her save Victor in Foreign Dreams, a fun Hidden Object Puzzle Adventure game!
Big Fish Games – New Game Releases

The Missing: A Search and Rescue Mystery Collector’s Edition

A group of college students have gone missing from a remote island in the Pacific Ocean. You are called in to rescue them, but nothing is as it seems as the island is haunted by a mysterious evil! Use all your skills to complete Hidden Object scenes and solve perplexing puzzles as you delve deeper into the island’s sinister secrets. Find the students and unlock the mysteries of The Missing: A Search and Rescue Mystery!
This is a special Collector’s Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector’s Edition purchases count toward three stamps on your Monthly Game Club Punch Card!
The Collector’s Edition includes:
Big Fish Games – New Game Releases

Path To Success

Set out in search of your place in the sun in Path to Success, a fun Strategy game with a world of a world of opportunities. The sky is the limit as you create and customize your character, and then hit the streets of a big city with nothing but a few dollars and a dream. Go to college, get a great job, decorate your penthouse suite, eat at the best restaurants, and compete in challenges against virtual friends as you live your fantasy one day at a time!
Big Fish Games – New Game Releases

Crop Busters

Slip on your overalls and bring in a harvest of fun in Crop Busters, a rousing match-three adventure for the farmer in everyone! Click and drag crops to create matches, fill trucks with produce before time runs out, and fix up your farm one awesome upgrade at a time. Buy pets to help with chores, use bonuses to win, and earn trophies for amazing feats as you plow through 100 breathtaking levels. Your eyes will light up as you turn a barren scrap of dirt into the prettiest patch of soil in the heartland!
Big Fish Games – New Game Releases